Oct 14, 2008, 02:08 AM // 02:08
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#2
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Frost Gate Guardian
Join Date: Jan 2008
Location: Orange County, CA.
Guild: Black Flag
Profession: R/
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hmm depends on what you are facing, what level you are, etc. but...
Ranger/
read the wind, keen arrow, sloth hunters shot, distracting shot, experts dexterity, savage shot, + 1 skill and rez of your choice
expertise 13, marksmanship 15, the rest into attributes that feed the alternate skill you chose above.
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Oct 14, 2008, 02:14 AM // 02:14
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#3
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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I would much rather use 14 expertise 13 marks with that build...
I actually use varying builds depending on what I'm up against, one constant is savage and d-shot.
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Oct 14, 2008, 02:25 AM // 02:25
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#4
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Usually the best set up is somthing like the expert's dexterity build showed above,or a Broad Head Arrow build.
BHA build would be somthing like:
BHA
Apply Poison/Rapid Fire(no one call me a noob for that)/Read The Wind
Disrupting Shot
Sloth Hunters Shot
Lightning Reflexes(or any other stance you like)
Troll
Mending Touch/what ever
Rez skill.
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Oct 14, 2008, 02:54 AM // 02:54
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#5
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Frost Gate Guardian
Join Date: Jan 2008
Location: Orange County, CA.
Guild: Black Flag
Profession: R/
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Quote:
Originally Posted by Keekles
I would much rather use 14 expertise 13 marks with that build...
I actually use varying builds depending on what I'm up against, one constant is savage and d-shot.
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can't disagree. Actually I run 16 marks & 14 expertise for normal mode PVE on that build. The loss to health from a superior and major runes isnt really a big deal for NM PVE.
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Oct 14, 2008, 06:30 AM // 06:30
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#6
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Read the sticky by Celestial Beaver. Expert's Dexterity is a waste, as you can get speed buffs without wasting an elite slot, and if you have Expertise up to 13, and are still having energy problems, you are a bad ranger. Use a Zealous bow, and you will be crapping energy. Pick your shots; don't be a turret.
Read the Wind is needed if you are using a flatbow, because of the massive arc and flight time; and for BHA, because it's a slow biatch. A recurve bow is the best all-around to use, however, having a small arc and quick flight time. Besides, I'd rather use Favorable Winds. You can only use one preparation at a time; free yourself up. The less skills you use through other means, the more you have to do your job well and protect yourself. Plus, Read the wind just affects you, Favorable Winds will help any other rangers, like running with Jin and her Prepared Shot, a much better energy skill than Expert's Dexterity. Redundancy is not necessary with rangers.
D-shot is your friend. It should never, ever leave your bar. As a ranger, your primary job is raising havoc with your bow in their back line. This is done through interrupting and degen. Apply Poison is a great all-around preparation to carry. If they aren't squishy, take Kindle Arrows, or Incendiary Arrows as an elite. Again, D-Shot is your friend!
Troll Unguent, and Mending Touch if you are running R/Mo, will make you a lower priority for the monks on your team.
So, if you want, run stance, preparation, d-shot, optional elite, Dodge/Zojun's Haste/Whirling Defense/Throw Dirt, trolls, mending touch/optional, res, to start. This will give you a good basic utility for your team.
Celestial covers all this in the sticky, and gives some great beginner's builds and situational builds, such as barrage, crip shots, Glass Arrows, etc. Start with that, then work on your own.
Rangers lead the way, all the way!
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Oct 14, 2008, 08:44 AM // 08:44
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#7
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Krytan Explorer
Join Date: Jan 2006
Guild: [GoE]
Profession: R/
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I've been using a recurve bow for a while; really go for a shortbow or flatbow. Sure the fast arrow and low arc are nice, but any terrain difference (especially mountain/hill area's) can more then half your range.
You should however just go for any bow, stuff like that isnt really important till you know more about the class itself.
As for a build, you seem to be new to rangers so you should NOT go for BHA at all; its useless in NM since mobs fall down faster then it takes you to cast and hit BHA (waste of elite). Since you dont mention if you got prophecies/factions/nightfall/eotn/combination, all i can give you is a basic template
A good start would be with the basics;
-Elite (barrage always works great, experts dexterity is also great if you run volley on your next skill. At the start of the game when you dont have elites yet, just put a skill here that you'd like to test)
-Cheap spam attack (5e, low recharge. preferably volley since it can hit several targets.)
-High damage attack (whatever has the highest unconditional [that it needs something to get into effect] damage for a reasonable 10/20s recharge)
-savage/distracting/disrupting shot (to prevent skill use)
-savage/distracting/disrupting shot (to prevent skill use) [yes, two interupts since you'll likely miss often when you just get started)
-Favorable winds (do note it also helps enemy archers; dont use it unless there are more or equal rangers in your party then in the group you are going to hit. You can also choose to bring a preparation, but only if you dont use Barrage AND volley even tough they are the best PvE skills for a ranger)
-Self heal (troll unguent if you stick with the ranger heal, or a heal from your secondary)
-res skill/signet
DONTS;
-Do NOT use a pet when you are new to the Ranger. When it dies all your skills are disables (cant use them) for about 8 seconds. Best to go back to the start at lvl 15-20, charm a pet, and start using it solo in the starting area's to learn how to play with a pet (attack/heel commands) and how to handle pet deaths (skills disabled).
-Do NOT run a build based on interupting only like the above BHA in PvE at all. Once you get to know the game, you can wipe down lvl28/30 mobs (learn this; conjure or splinter / barrage / I am the strongest / ebon battle standard of honor / urgals hammer. all these buffs on a barrage can 1-shot any non-boss mob if the group is large enough) in a few seconds with a proper damage build. Thats the same time it takes to wait for a cast, use BHA, and watch BHA hit. If you really like interupting i wont stop you, but it actually makes the game harder if you run a build based on interupts instead of damage build that occasionally interupts.
-Do NOT expect to do the entire game on 1 build... well you can, but not till you know all the ins and outs of the ranger and what you are about to do... and it certainly wont be with the skills you got after making a ranger.
-Do NOT forget to upgrade your armor. Sure you are fighting in the back, but you will get hit a lot more (and harder) then other MMO's like WoW. Again, you can complete the entire game on starting armor (really suggest it for later, quite fun to do) but will simply make it a lot harder unless you know exactly what to do.
Last edited by xanarot; Oct 14, 2008 at 08:46 AM // 08:46..
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Oct 15, 2008, 03:20 AM // 03:20
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#8
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Ascalonian Squire
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Thanks =]
I'm lvl 18 atm and still not used to the game :P
The skills i have are:
1. Hunter's Shot
2. Troll Unguent
3. Apply Posion
4. Kindle Arrow
5. Distracting Shot
6. RtW
7. Antidote Sig.
8. Res. Sig.
I thought that this was a weird build (mainly because I just mushed random skills together.) I have no idea, what skills i should get because I'm only at Aurora Glades :P
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Oct 15, 2008, 04:49 AM // 04:49
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#9
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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From those skills, he's a proph ranger. No Volley(EotN skill), and no Barrage till Iron Mines.
That's a good build for where you're at. I'd choose Kindle over Apply: only one condition at a time, and most of the stuff there burns well. If you get to Ventari's Refuge, and do the quest Blood and Smoke, you can get Savage Shot. Otherwise you wait till Amnoon Oasis to buy it.
There aren't a lot of Elite skills to fall back on in Proph, but you'll be a better ranger for it. Oh, and pop back to Yak's Bend and get Dodge. You'll need a running skill to run those crystals...damn Aurora Glade...
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Oct 15, 2008, 10:18 PM // 22:18
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#10
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Ascalonian Squire
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Is there a good enough build with only Prophecies skills only?
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Oct 15, 2008, 10:19 PM // 22:19
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#11
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Ascalonian Squire
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Is there a good enough build with only Prophecies skills?
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Oct 16, 2008, 10:18 PM // 22:18
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#13
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Ascalonian Squire
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Hmm so the monks in the party will take care of my healing right?
Also is IA worth it? Some people said that the 5 recharge isnt :P
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Oct 16, 2008, 10:20 PM // 22:20
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#14
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Dodge will be in Ascalon if he hasn't gotten it already and I used Kindle as well.
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Oct 16, 2008, 11:37 PM // 23:37
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#15
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Dodge is crap....
IA is still worth it if ur pof only, otherwise I wouldnt bother
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Oct 20, 2008, 10:07 AM // 10:07
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#16
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Frost Gate Guardian
Join Date: May 2007
Location: Bellevue Nebraska
Guild: The Mystic Tokers
Profession: R/D
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i usually use Poison tip Signet and Melandru's Shot on a tank then follow up with Epidemic to spread the conditions and slow down the rest of the tanks, then use PTS and target the rest of the group in back and Epidemic to spread degen and start using interrupts.
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Oct 21, 2008, 09:29 AM // 09:29
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#17
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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Quote:
Originally Posted by Crunk N Monkey
i usually use Poison tip Signet and Melandru's Shot on a tank then follow up with Epidemic to spread the conditions and slow down the rest of the tanks, then use PTS and target the rest of the group in back and Epidemic to spread degen and start using interrupts.
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Melandrus is factions and poison sig is EOTN, he has prophs only.
____________________________________________
But imo, go with Tyla's build, it looks more than solid enough for prophs campaign and prob one of the best core/prophecies builds for ranger.
For one thats more fun though, could swap out
Remove Hex / Revealed Hex / Cheap, spammable bow attack (e.g Hunter's Shot)
for Conjure Flame and Apply Poison for Ignite Arrows, makes for some nice explosions
Last edited by t00115577; Oct 21, 2008 at 09:31 AM // 09:31..
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Oct 22, 2008, 02:29 AM // 02:29
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#18
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Quote:
Originally Posted by soligen
Hmm so the monks in the party will take care of my healing right?
Also is IA worth it? Some people said that the 5 recharge isnt :P
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If you're relying on Alesia(the hoar), or a PUG monk, don't rely on them to do the healing. If they're worth anything, they'll be doing a prot hybrid at this stage of the game. As for Alesia...'sigh' thank GOD I have heroes, now. Troll Unguent and a condition removal like Antidote Signet(ignore Mending Touch. It's Nightfall) should get you through most of the issues. For kiting, Lightning Reflexes if you don't mind 10E; otherwise Dodge, but that ends when you shoot.
IA is good for Prophecies. 5E, burning on up to three at a time. You will have a few points in WS for Troll's, so the burning is for 2 sec.
Everyone else: please read this:HE HAS ONLY PROPHECIES. NO Mending Touch. NO Natural Stride, etc.
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Oct 22, 2008, 02:54 AM // 02:54
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#19
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Pre-Searing Cadet
Join Date: Oct 2008
Profession: N/Me
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1. Barrage
2. D-shot
3. Savage Shot
4. Favorable Winds
5. Antidote Sig
6. Troll Urgent
7. Lightning Reflexes
8. Res. Sig.
A basic Barrage Ranger that can be modified for any campaign you have. You won't be able to get Barrage until Iron mines though.
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Oct 22, 2008, 03:30 AM // 03:30
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#20
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Ascalonian Squire
Join Date: Apr 2008
Profession: R/
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At the beginning of nightfalls are two good elites. Burning arrow and barrage, look on pvx wiki (google it if you don't know it) for some good builds with those elite skills.
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